Hello and welcome back!
As we are getting near the end of 2024, I wanted to do something special to wrap up the year. So I reached out to some of the most experienced X-Men players out there to do a retrospective on the X-Men in 2024. In this series, I'll be asking open questions about characters, Team Tactics Cards the state of the game and what's coming on the horizon. In today's article, I have the pleasure of hosting Joemanji!
Our new leadership is really strong and an absolute blast to play! So a massive success in those terms. It is really interesting because it both requires and benefits very different characters than a traditional Storm list, with some of our strongest like X-23 and Logan having relatively poor synergy with it. On the other hand some perhaps less played characters like Magik are really good under Xavier. The leadership can do incredibly powerful things if you get the chain rolling early, but I find it can run out of steam if you don't turn those early advantages into VPs. A canny opponent often knows just to spend all their efforts denying your early jank knowing they will be able to win through model quality mid to late game. Xavier lists are also fairly packed and can struggle to fit in a great plan B for when they play on an unfavourable crisis, something all truly competitive lists absolutely need. They are also weighed down by Xavier himself being a poor character individually. Overall a strong leadership with a middling shell that can do great things but can also come unstuck more often than you'd like.
Section 2: Character reviews & team tactic cards
X-Men received a lot of new characters and team tactic cards in 2024. What are your impression of them, what they bring to X-Men and their place overall in the affiliation?
Professor X
I was very cool on Bobby from reading his card, but he is better than I thought. His Cold Snap effect can be very strong on wide maps and particularly on wide Pay To Flips, and opponents tend to take great lengths trying to avoid it. He's fast and his 4 Physical defence is very useful on Madman. He is still a model with a fairly low impact activation, with neither damage output or control, but can be a useful bits and pieces character in a wider squad. A reasonably model I can see sneaking into 10th spot in a competitive roster, even if I worry he can get a little lost in games.
Speaking of characters that can get lost in games, we have Shadowcat. I just do not get her, my playstyle is bouncing right off this model. You would think X-Men getting an affiliated long mover would be a total game changer. But every time I play Kitty I feel like she is actively losing me the game with her low impact activations. Double move or move plus 4 dice builder just doesn't influence games in the way that an X-23 or a Domino would if they were around in her place. To me, she is the Viper of X-Men. This is a huge shame as Kitty is one of my favourite characters in the comics, and she even has Lockheed! But I can't see myself playing her competitively even if I need a fifth affiliated 3 threat at this point.
Warren's card looks like absolute trash. A 5 health 3/3/3 defences character that is forced to place next to opposing characters when he attacks them, and can only control them by dragging them closer to him (and at the cost of an action too)? That sounds like a fast track to the morgue. In practice I have seen him be a little better than this, if only because if he gets lucky and doesn't die his spender is really good and really cheap. With the guranteed throw he can do a lot of damage if next to two enemy characters. But this doesn't seem like a repeatable play pattern and in most games he'll just immediately evaporate I imagine. Still, will test him some more to see if there are some better play patterns than just commiting suicide every time he makes a builder.
I tried this a few times but all it did was encourage my opponent to dive and KO Xavier himself even more than normal. The few times I might have played it Xavier didn't have enough power. Probably just a fun meme card at this point, but getting it off is probably going to be a blast.
An affiliation defining card. Dream is incredibly strong and almost certainly the best thing to happen to the X-Men in 2024. It is also an interesting and skill testing card to use, with the constant tension of whether to use it early or hold it for a potentially better moment. The longer you keep it hanging over your opponent's head the more powerful it can be, but I have also had a lot of joy just using it the first opportunity that I can get to protect an activation and trying to build a strong early VP lead. Nowhere near as good as the top TTCs in the game like Wakanda Forever and All Webbed Up, but for sure the best available to X-Men and an every game card under any leader.
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